Vikings Valhalla is a base-builder game for mobile using Netflix's Vikings IP.
We were able to deliver a mobile game that looked like it could be a PC game; something we were all proud of. Not only that, but the project ran exceedingly smoothly, even though we were developing new workflows and tools for large portions of it.
Role: Lead Environment Artist
-worked closely with Alex Soria to develop tools for the maps and buildings.
-found reference, greyblocked, modelled, and painted the landscapes
-worked with Design to ensure the layout worked for gameplay
-worked with Narrative to ensure the landscapes fit their story
-modelled and textured buildings along with Gesy
-modelled and textured props along with an influx of artists later in the project
-oversaw prop production when several artsts were lent to us
-provided feedback and ensured quality of assets
-placed/composed everything in the scene
-prepared scenes for export
-ensured we were within budget
Gesy Bekeyei worked with me on Buildings
Zehra Khan was responsible for the foliage
Alex Soria was our technical artist
Mike Mccartie was our concept artist
Tony Tsang was the Art Director
https://www.artstation.com/mrgesy
https://www.artstation.com/zehrakhan
https://www.linkedin.com/in/mmccartie/
https://www.linkedin.com/in/alexandre-soria-314594a7/
https://www.linkedin.com/in/silentt/
Weathered